Improving the decision-making qualities of gaming simulations

Bill Roungas*, Femke Bekius, Alexander Verbraeck, Sebastiaan Meijer

*Corresponding author for this work

Research output: Contribution to journalArticleScientificpeer-review

4 Citations (Scopus)
191 Downloads (Pure)

Abstract

Gaming simulations (games) for policy and decision making have been the neglected “sibling” of educational and training games. The latter have experienced a widespread usage by practitioners and researchers, while the former have had limited, yet slowly increasing, adoption by organisations. As a result, various issues developing and using these games remain unaddressed. This includes the design of games, their validation, the actual game sessions, and applying the resulting knowledge from games in organisations. In this paper, solutions for issues identified in these four areas of gaming simulations are proposed. Solutions vary from purely analytical to purely social, stressing the interdisciplinary approach required to tackle the issues associated with them. The result consists of several theoretical and practical contributions as well as philosophical considerations regarding games for policy and decision making.
Original languageEnglish
Pages (from-to)177-190
Number of pages14
JournalJournal of Simulation
Volume15
Issue number3
DOIs
Publication statusPublished - 2020

Keywords

  • complexity
  • debriefing
  • decision making
  • game theory
  • Gaming simulations
  • knowledge management
  • validation

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