Influence of Narrative Elements on User Behaviour in Photorealistic Social VR

Silvia Rossi, Irene Viola, Jack Jansen, Shishir Subramanyam, Laura Toni, Pablo Cesar

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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Abstract

Social Virtual Reality (VR) applications represent a big step forward in the field of remote communication. Social VR provides the possibility for participants to explore and interact with virtual environments and objects, feelings of a full sense of immersion, and being together. Understanding how user behaviour is influenced by the shared virtual space and its elements becomes the key to design and optimize novel immersive experiences. This paper presents a behavioural analysis of user navigating in 6 degrees of freedom social VR movie. Specifically, we analyse 48 user trajectories from a photorealistic telepresence experiment, in which subjects watch a crime movie together in VR. We investigate how users are affected by salient agents (i.e., virtual characters) and by narrative elements of the VR movie (i.e., dialogues versus interactive part). We complete our assessment by conducting a statistical analysis of the collected data. Results indicate that user behaviour is affected by different narrative and interactive elements. We conclude by presenting our observations and drawing conclusions on future paths for social VR experiences. This work has been supported by Royal Society under grant IES R1180128 and by Cisco under Cisco Research Center Donation scheme.

Original languageEnglish
Title of host publicationMMVE 2021 - Proceedings of the 2021 International Workshop on Immersive Mixed and Virtual Environment Systems, Part of MMSys 2021
Place of PublicationNew York, NY, USA
PublisherAssociation for Computing Machinery (ACM)
Pages1-7
Number of pages7
ISBN (Electronic)978-1-4503-8436-0
DOIs
Publication statusPublished - 2021
Event13th ACM International Workshop on Immersive Mixed and Virtual Environment Systems, MMVE 2021, held in conjunction with the ACM Multimedia Systems Conference, MMSys 2021 - Virtual, Online, Turkey
Duration: 28 Sep 20211 Oct 2021

Publication series

NameMMVE 2021 - Proceedings of the 2021 International Workshop on Immersive Mixed and Virtual Environment Systems, Part of MMSys 2021

Conference

Conference13th ACM International Workshop on Immersive Mixed and Virtual Environment Systems, MMVE 2021, held in conjunction with the ACM Multimedia Systems Conference, MMSys 2021
Country/TerritoryTurkey
CityVirtual, Online
Period28/09/211/10/21

Keywords

  • 6-DOF
  • Immersive Movie
  • Point Cloud
  • Social VR
  • User Analysis

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