Integrating 3D Reconstruction and Virtual Reality: A New Approach for Immersive Teleoperation

Francisco Navarro, Javier Fdez, Mario Garzón, Juan Jesús Roldán, Antonio Barrientos

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

1 Citation (Scopus)


The current state of technology permits very accurate 3D reconstructions of real scenes acquiring information through quite different sensors altogether. A high precision modelling that allows simulating any element of the environment on virtual interfaces has also been achieved. This paper illustrates a methodology to correctly model a 3D reconstructed scene, with either a camera RGB-D or a laser, and how to integrate and display it in virtual reality environments based on Unity, as well as a comparison between both results. The main interest regarding this line of research consists in the automation of all the process from the map generation to its visualisation with the VR glasses, although this first approach only managed to get results using several programs manually. The long-term objective would be indeed a real-time immersion in Unity interacting with the scene seen by the camera.

Original languageEnglish
Title of host publicationROBOT 2017
Subtitle of host publication3rd Iberian Robotics Conference
EditorsLuis Montano, Nuno Lau, Alberto Sanfeliu, Anibal Ollero, Carlos Cardeira
Number of pages11
ISBN (Print)9783319708355
Publication statusPublished - 2018
Externally publishedYes
Event3rd Iberian Robotics Conference, ROBOT 2017 - Seville, Spain
Duration: 22 Nov 201724 Nov 2017

Publication series

NameAdvances in Intelligent Systems and Computing
ISSN (Print)2194-5357


Conference3rd Iberian Robotics Conference, ROBOT 2017


  • 3D reconstruction
  • Immersive teleoperation
  • Robotics
  • Virtual reality

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