TY - GEN
T1 - Integrating Behavior Change and Persuasive Design Theories into an Example Mobile Health Recommender System
AU - Torkamaan, Helma
AU - Ziegler, Jurgen
PY - 2021
Y1 - 2021
N2 - Behavior change for health promotion is a complex process that requires a high level of personalization, which health recommender systems, as an emerging area, have been trying to address. Despite the advantages of behavior change theories in explaining individuals' behavior and standardizing the behavior change program overall, these theoretical models are either overlooked or unreported for the most part in health promotion systems, a small share of them being related to mental well-being. For a health recommender system to personalize interventions, the interventions should be properly designed, and the behavior change aspects should be adequately integrated into the recommendation process. This paper demonstrates an implementation guideline derived from a practical approach in integrating behavior change theories and persuasive design principles into an example mobile-based health recommender system for mental health promotion. This implementation maps a set of relevant theories for designing the health recommender system into a set of requirements using a functional framework. By realizing these requirements, one can assure that the behavior change theories are at the very least considered. This effort serves as a guideline for future implementations and highlights elements that could perhaps be used for other health or recommendation domains and, particularly, user integration purposes.
AB - Behavior change for health promotion is a complex process that requires a high level of personalization, which health recommender systems, as an emerging area, have been trying to address. Despite the advantages of behavior change theories in explaining individuals' behavior and standardizing the behavior change program overall, these theoretical models are either overlooked or unreported for the most part in health promotion systems, a small share of them being related to mental well-being. For a health recommender system to personalize interventions, the interventions should be properly designed, and the behavior change aspects should be adequately integrated into the recommendation process. This paper demonstrates an implementation guideline derived from a practical approach in integrating behavior change theories and persuasive design principles into an example mobile-based health recommender system for mental health promotion. This implementation maps a set of relevant theories for designing the health recommender system into a set of requirements using a functional framework. By realizing these requirements, one can assure that the behavior change theories are at the very least considered. This effort serves as a guideline for future implementations and highlights elements that could perhaps be used for other health or recommendation domains and, particularly, user integration purposes.
KW - Behavior Change
KW - Health recommender systems
KW - Persuasive Design
UR - http://www.scopus.com/inward/record.url?scp=85115979935&partnerID=8YFLogxK
U2 - 10.1145/3460418.3479330
DO - 10.1145/3460418.3479330
M3 - Conference contribution
AN - SCOPUS:85115979935
T3 - UbiComp/ISWC 2021 - Adjunct Proceedings of the 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2021 ACM International Symposium on Wearable Computers
SP - 218
EP - 225
BT - UbiComp/ISWC 2021 - Adjunct Proceedings of the 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2021 ACM International Symposium on Wearable Computers
PB - Association for Computing Machinery (ACM)
T2 - 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2021 ACM International Symposium on Wearable Computers, UbiComp/ISWC 2021
Y2 - 21 September 2021 through 25 September 2021
ER -