Interactive creation of virtual words using procedural sketching

RM Smelik, T. Tutenel, K.J. de Kraker, Rafael Bidarra

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

Abstract

Procedural modelling is an attractive alternative to cut down the costs of manual content creation for virtual worlds. We discuss our declarative modelling approach to the creation of 3D virtual worlds, which integrates a variety of procedural techniques in order to enable a non-specialist user to interactively create a complete 3D virtual world in minutes. In particular, we introduce procedural sketching, a novel paradigm which allows designers to quickly specify and see the effects of their procedural modelling operations, and describe its main features as implemented in our prototype system SketchaWorld. Two main interaction modes are described, for specifying the landscape and terrain features, respectively. Our approach automatically fits all generated terrain
features with their surroundings, for example by smoothing out rough terrain for roads, or creating a bridge to cross a river. It is concluded that this approach provides designers with the productivity gain of procedural methods, while still allowing for fine user control and actively supporting iterative modelling.
Original languageEnglish
Title of host publicationProceedings of EUROGRAPHICS 2010
EditorsHPA Lensch, S Seipel
Place of PublicationGeneve, Switzerland
PublisherEUROGRAPHICS Digital Library
Pages29-32
Number of pages4
ISBN (Print)0617-7055
Publication statusPublished - 2010

Publication series

Name
PublisherEUROGRAPHICS Digital Library
NameComputer Graphics Forum: the international journal of the Eurographics Association
Volume29
ISSN (Print)0167-7055

Keywords

  • CWTS 0.75 <= JFIS < 2.00

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