Learning from robotic artefacts: A quest for strong concepts in Human-Robot Interaction

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Abstract

This paper is a methodological replication of Barendregt et al. [11], who urged Child-Computer Interaction field to embrace Intermediate Level Knowledge as a meaningful and valid way of generating knowledge. We extend this epistemological gap to the Human-Robot Interaction (HRI). Currently, artefact-centered papers - papers that present the development of an artefact - seem to be one of the primary ways that the HRI field generates knowledge. In this paper, we made an analysis of all papers presented at the HRI Conference from 2006 to 2020. Our results indicate that the 41,2 % of the papers were artefact-centered; and the impact of them, measured in the number of citations, was significantly lower than other kinds of papers. We used 23 artefact-centered papers to formulate two strong concepts and investigate how the foundational design epistemology about intermediate-level knowledge and RtD can contribute to other design-related disciplines to produce useful and valuable knowledge.

Original languageEnglish
Title of host publicationDIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference
Subtitle of host publicationNowhere and Everywhere
PublisherAssociation for Computing Machinery (ACM)
Pages1356-1365
Number of pages10
ISBN (Electronic)9781450384766
DOIs
Publication statusPublished - 2021
Event2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere, DIS 2021 - Virtual, Online, United States
Duration: 28 Jun 20212 Jul 2021

Publication series

NameDIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere

Conference

Conference2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere, DIS 2021
Country/TerritoryUnited States
CityVirtual, Online
Period28/06/212/07/21

Keywords

  • Artefact-centered paper
  • Epistemology
  • Human-Robot Interaction
  • Intermediate-level knowledge
  • Strong concepts

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