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Dive into the research topics of 'Learnings and Challenges in Designing Gamifications for Mental Healthcare: The Case Study of the ReadySetGoals Application'. Together they form a unique fingerprint.- Sort by
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Panote Siriaraya, Valentijn Visch, Marierose M.M. Van Dooren, Renske Spijkerman
Research output: Chapter in Book/Conference proceedings/Edited volume › Conference contribution › Scientific › peer-review