Abstract
Wave Function Collapse (WFC) is a powerful generative algorithm, able to create locally-similar output based on a single example input. One of the inherent limitations of the original WFC is that it often requires users to understand its inner workings, and possibly make their own ad-hoc mods, to achieve satisfactory results. Besides distracting from your creative task, this strongly reduces the algorithm's effective usefulness to a small group of technical users. We propose miWFC, a novel mixed-initiative approach to WFC aimed at overcoming these drawbacks. Its main focus is on providing intuitive control to its users, in a way that matches their usual creative workflow. Among its main features, this approach provides (i) interactive navigation through design history, including controlled backtracking, (ii) precise manual editing of the output for direct expression of design intent, and (iii) interactive manipulation of tile weights, to tweak the global appearance of the output. We evaluated a prototype implementation of our approach among game artists and other creative professionals, and concluded that its features were largely considered useful and supportive of their creative work.
Original language | English |
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Title of host publication | Proceedings of the 17th International Conference on the Foundations of Digital Games, FDG 2022 |
Editors | Kostas Karpouzis, Stefano Gualeni, Johanna Pirker, Allan Fowler |
Place of Publication | New York |
Publisher | Association for Computing Machinery (ACM) |
Number of pages | 8 |
ISBN (Print) | 978-1-4503-9795-7 |
DOIs | |
Publication status | Published - 2022 |
Event | 17th International Conference on the Foundations of Digital Games, FDG 2022 - Athens, Greece Duration: 5 Sept 2022 → 8 Sept 2022 |
Conference
Conference | 17th International Conference on the Foundations of Digital Games, FDG 2022 |
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Country/Territory | Greece |
City | Athens |
Period | 5/09/22 → 8/09/22 |
Keywords
- constraint solving
- human-computer interaction
- interaction design
- level generation
- mixed-initiative
- procedural content generation
- texture synthesis
- wave function collapse