TY - JOUR
T1 - Multi-Population Aggregative Games
T2 - Equilibrium Seeking via Mean-Field Control and Consensus
AU - Kebriaei, Hamed
AU - Sadati-Savadkoohi, S. Jafar
AU - Shokri, Mohammad
AU - Grammatico, Sergio
N1 - Accepted Author Manuscript
PY - 2021
Y1 - 2021
N2 - In this article, we extend the theory of deterministic
mean-field/aggregative games to multipopulation games. We consider a set
of populations, each managed by a population coordinator (PC), of
selfish agents playing a global noncooperative game, whose cost
functions are affected by an aggregate term across all agents from all
populations. In particular, we impose that the agents cannot exchange
information between themselves directly; instead, only a PC can gather
information on its own population and exchange local aggregate
information with the neighboring PCs. To seek an equilibrium of the
resulting (partial-information) game, we propose an iterative algorithm
where each PC broadcasts a mean-field signal, namely, an estimate of the
overall aggregative term, to its own population only. In turn, we let
the local agents react with the best response and the PCs cooperate for
estimating the aggregative term. Our main technical contributions are to
cast the proposed scheme as a fixed-point iteration with errors,
namely, the interconnection of a Krasnoselskij–Mann iteration and a
linear consensus protocol, and, under a nonexpansiveness condition, to
show convergence towards an
ε
-Nash equilibrium, where
ε
is inversely proportional to the population size.
AB - In this article, we extend the theory of deterministic
mean-field/aggregative games to multipopulation games. We consider a set
of populations, each managed by a population coordinator (PC), of
selfish agents playing a global noncooperative game, whose cost
functions are affected by an aggregate term across all agents from all
populations. In particular, we impose that the agents cannot exchange
information between themselves directly; instead, only a PC can gather
information on its own population and exchange local aggregate
information with the neighboring PCs. To seek an equilibrium of the
resulting (partial-information) game, we propose an iterative algorithm
where each PC broadcasts a mean-field signal, namely, an estimate of the
overall aggregative term, to its own population only. In turn, we let
the local agents react with the best response and the PCs cooperate for
estimating the aggregative term. Our main technical contributions are to
cast the proposed scheme as a fixed-point iteration with errors,
namely, the interconnection of a Krasnoselskij–Mann iteration and a
linear consensus protocol, and, under a nonexpansiveness condition, to
show convergence towards an
ε
-Nash equilibrium, where
ε
is inversely proportional to the population size.
KW - Aggregates
KW - Consensus protocol
KW - Convergence
KW - Cost function
KW - Games
KW - Sociology
KW - Statistics
UR - http://www.scopus.com/inward/record.url?scp=85101461673&partnerID=8YFLogxK
U2 - 10.1109/TAC.2021.3057063
DO - 10.1109/TAC.2021.3057063
M3 - Article
AN - SCOPUS:85101461673
SN - 0018-9286
VL - 66
SP - 6011
EP - 6016
JO - IEEE Transactions on Automatic Control
JF - IEEE Transactions on Automatic Control
IS - 12
ER -