On creative practice and generative ai: Co-shaping the development of emerging artistic technologies: Case study

Matjaz Vidmar*, Drew Hemment, Dave Murray-Rust, Suzanne R. Black

*Corresponding author for this work

Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientificpeer-review

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Abstract

In recent years, advances in artificial intelligence (AI) and machine learning have given rise to powerful new tools and methods for creative practitioners. 2022–2023 in particular saw an explosion in generative AI tools, models and use cases. Noting the long history of critical arts engaging with AI, this chapter considers both the application of generative AI in the creative industries, and ways in which artists co-shape the development of these emerging technologies. After reviewing the landscape of generative AI in visual arts, music and games, we propose four areas of critical interest for the future co-shaping of generative AI and creative practice in the areas of communities and open source, deeper engagement with AI, beyond the human and cultural feedbacks.
Original languageEnglish
Title of host publicationData-Driven Innovation in the Creative Industries
EditorsMelissa Terras, Vikki Jones, Nicola Osborne, Chris Speed
Place of PublicationLondon
PublisherRoutledge - Taylor & Francis Group
Chapter9
Pages196-218
Number of pages23
ISBN (Electronic)9781040032008, 9781003365891
ISBN (Print)9781032431505, 9781032431512
DOIs
Publication statusPublished - 2024

Publication series

NameRoutledge Research in the Creative and Cultural Industries
PublisherRoutledge - Taylor & Francis Group

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