Optimal Selection and Tracking of Generalized Nash Equilibria in Monotone Games

Research output: Contribution to journalArticleScientificpeer-review

2 Citations (Scopus)
53 Downloads (Pure)

Abstract

A fundamental open problem in monotone game theory is the computation of a specific generalized Nash equilibrium (GNE) among all the available ones, e.g. the optimal equilibrium with respect to a system-level objective. The existing GNE seeking algorithms have in fact convergence guarantees toward an arbitrary, possibly inefficient, equilibrium. In this paper, we solve this open problem by leveraging results from fixed-point selection theory and in turn derive distributed algorithms for the computation of an optimal GNE in monotone games. We then extend the technical results to the time-varying setting and propose an algorithm that tracks the sequence of optimal equilibria up to an asymptotic error, whose bound depends on the local computational capabilities of the agents.

Original languageEnglish
Pages (from-to)7644-7659
JournalIEEE Transactions on Automatic Control
Volume68
Issue number12
DOIs
Publication statusPublished - 2023

Bibliographical note

Green Open Access added to TU Delft Institutional Repository 'You share, we take care!' - Taverne project https://www.openaccess.nl/en/you-share-we-take-care
Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.

Keywords

  • Convergence
  • Couplings
  • Games
  • Heuristic algorithms
  • Multi-agent systems
  • Nash equilibrium
  • Nash equilibrium seeking
  • Optimization
  • Peer-to-peer computing

Fingerprint

Dive into the research topics of 'Optimal Selection and Tracking of Generalized Nash Equilibria in Monotone Games'. Together they form a unique fingerprint.

Cite this