Abstract
Richard Wagner’s Parsifal was recently rewritten and performed as a‘game opera’.We used observations, questionnaires, and interviews to study howthe 700+ audience were facilitated to experientially learn about the show’s mainthemes: compassion and collaboration. This case study contributed to ourunderstanding how performance art may improve games for learning and trainingpurposes, many of which now are notoriously ‘boring’. We concluded thatperformance art’s main contribution, in particular to games discussing fundamentalvalues such as compassion, is to captivate players and ‘lure’ them intotheir natural behaviour. Thus the Parsifal game opera emotionally confronted itsaudience with their – callous and selfish – behaviour and intensified their learningthrough embodied experiences. However, some players lacked time and supportto (collectively) reflect on their experiences and lacked catharsis. Therefore, werecommend using gameful performance art for learning and training purposes,provided that all activities in experiential learning are sufficiently facilitated.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of 5th International Conference, GALA 2016, LNCS 10056 |
| Subtitle of host publication | Games and Learning Alliance |
| Editors | R. Bottino, Johan Jeuring, Remco Veltkamp |
| Publisher | Springer |
| Pages | 154–164 |
| Number of pages | 11 |
| Volume | 10056 |
| ISBN (Electronic) | 978-3-319-50182-6 |
| DOIs | |
| Publication status | Published - 2016 |
| Event | Games and Learning Alliance: 5th International Conference, GALA 2016 - Utrecht University, Utrecht, Netherlands Duration: 5 Dec 2016 → 7 Dec 2016 Conference number: 2016 https://conf.seriousgamessociety.org/ |
Publication series
| Name | Lecture notes in computer science |
|---|---|
| Volume | 10056 |
Conference
| Conference | Games and Learning Alliance |
|---|---|
| Abbreviated title | GALA |
| Country/Territory | Netherlands |
| City | Utrecht |
| Period | 5/12/16 → 7/12/16 |
| Internet address |
Keywords
- Real-life games
- Performance arts
- Interactive drama
- Experiential learning
- Informal learning
- Game-based learning
- Professional training
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