Physical Prototyping of Social Products Through End-User Development

Daniela Fogli, Elisa Giaccardi, Alessandro Acerbis, Fabio Filisetti

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

6 Citations (Scopus)


This paper presents a web-based toolkit that facilitates the physical prototyping of social products. Social products are a new generation of consumer products (e.g., clocks or umbrellas) that exhibit the ability to socially interact with their users via a variety of social media platforms such as Facebook, Twitter, Google+ and others. The toolkit has been built around three main activities that product designers perform in the physical prototyping of social products: (a) designing the appearance and behavior of the physical object; (b) implementing the code associated with the physical object; and, (c) testing if the physical object behaves as expected. Because the target users of the toolkit are not expert in software programming, an End-User Development (EUD) environment has been developed, which aims at facilitating the ideation process and providing simple mechanisms for automatic code generation and testing.

Original languageEnglish
Title of host publicationEnd-User Development
Subtitle of host publication5th International Symposium, IS-EUD 2015, Proceedings
EditorsPaloma Díaz, Volkmar Pipek, Carmelo Ardito, Carlos Jensen, Ignacio Aedo, Alexander Boden
Place of PublicationCham
Number of pages6
ISBN (Electronic)978-3-319-18425-8
ISBN (Print)978-3-319-18424-1
Publication statusPublished - 2015
Event5th International Symposium on End-User Development, IS-EUD 2015 - Madrid, Spain
Duration: 26 May 201529 May 2015

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Conference5th International Symposium on End-User Development, IS-EUD 2015


  • Arduino
  • Internet of things
  • Physical prototyping
  • Social products

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