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PhysioDrum: Bridging Physical and Digital Realms in Immersive Musical Interaction

  • Rômulo Vieira
  • , Debora Christina Muchaluat-Saade
  • , Pablo Cesar

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

Abstract

The Internet of Multisensory, Multimedia, and Musical Things (Io3MT) bridges computer science, humanities, and arts, fostering transmedia services and creative applications. This demo research applies these principles alongside extended reality (XR) to enhance PhysioDrum, an immersive, multimodal system that blends physical and digital aspects to expand musical expression in virtual environments. Using a smart musical instrument (SMI) and electronic pedals as interfaces, users interact with a virtual drum kit through gestures while receiving haptic feedback. By integrating sound and multimedia elements, PhysioDrum aims to reduces cognitive load and the learning curve, merging traditional drumming practices with immersive XR. The demo emphasizes design strategies that enhance playability, accessibility, and creative potential for users of all skill levels.
Original languageEnglish
Title of host publicationIMX 2025 - Proceedings of the 2025 ACM International Conference on Interactive Media Experiences
EditorsDébora C. Muchaluat Saade, Jorge Ferraz de Abreu, Igor Moraes, Mylene Farias, Jésus Gutiérrez, Katrien De Moor, José Viterbo, Roberto Willrich
Place of PublicationNew York, NY
PublisherAssociation for Computing Machinery (ACM)
Pages356-358
Number of pages3
ISBN (Electronic)979-8-4007-1391-0
DOIs
Publication statusPublished - 2025
Event2025 ACM International Conference on Interactive Media Experiences, IMX 2025 - Niteroi, Brazil
Duration: 3 Jun 20256 Jun 2025

Conference

Conference2025 ACM International Conference on Interactive Media Experiences, IMX 2025
Country/TerritoryBrazil
CityNiteroi
Period3/06/256/06/25

Bibliographical note

Green Open Access added to TU Delft Institutional Repository as part of the Taverne amendment. More information about this copyright law amendment can be found at https://www.openaccess.nl. Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.

Keywords

  • Artistic Creation
  • Extended Reality
  • Immersive Environments
  • Io3MT
  • Virtual Drum

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