Abstract
Pokemon GO and its ability to get people moving highlights new beginnings for gamification of health and social life of urban spaces with implications for people–space interaction.
| Original language | English |
|---|---|
| Pages (from-to) | 89-94 |
| Number of pages | 6 |
| Journal | Cities & Health |
| Volume | 1 |
| Issue number | 1 |
| DOIs | |
| Publication status | Published - 2017 |
| Externally published | Yes |
Keywords
- Pokémon GO
- mobile gamification
- cities
- technology
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