Pokémon GO or Pokémon Gone: How can cities respond to trends in technology inking people and space?

D. Adlakha, Oriol Marquet, J. Aaron Hipp, Mark A. Tully

Research output: Contribution to journalArticleScientificpeer-review

Abstract

Pokemon GO and its ability to get people moving highlights new beginnings for gamification of health and social life of urban spaces with implications for people–space interaction.
Original languageEnglish
Pages (from-to)89-94
Number of pages6
JournalCities & Health
Volume1
Issue number1
DOIs
Publication statusPublished - 2017
Externally publishedYes

Keywords

  • Pokémon GO
  • mobile gamification
  • cities
  • technology

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