@inproceedings{a0c54a05594d48f4b6341358ab3440e2,
title = "Predicting the perceived quality of a first person shooter: the Quake IV G-model",
abstract = "This paper describes the development of an end-to-end quality measurement method that allows us to quantify the perceived quality of interactive gaming. with an emphasis on the so-called first person shooter (FPS) game quake IV. We conducted a number of subjective experiments to quantify the impact of network parameters on the perceived quality of this recent FPS game. Making use of a multi-dimensional regression analysis we developed the Quake IV G-model which enables us to predict a gamer's Quake IV quality rating (expressed in a Mean Opinion Score) based on measured ping and jitter values. Our G-model shows a very high correlation (R-0.98) with the subjective data.",
keywords = "conference contrib. refereed, Conf.proc. > 3 pag",
author = "AF Wattimena and RE Kooij and {van Vugt}, J and OK Ahmed",
year = "2006",
language = "Undefined/Unknown",
isbn = "1-59593-589-4",
publisher = "ACM-SIGCHI",
pages = "1--4",
editor = "s.n.",
booktitle = "Netgames 2006",
note = "null ; Conference date: 30-10-2006 Through 31-10-2006",
}