Predicting the perceived quality of a first person shooter: the Quake IV G-model

AF Wattimena, RE Kooij, J van Vugt, OK Ahmed

    Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

    51 Citations (Scopus)

    Abstract

    This paper describes the development of an end-to-end quality measurement method that allows us to quantify the perceived quality of interactive gaming. with an emphasis on the so-called first person shooter (FPS) game quake IV. We conducted a number of subjective experiments to quantify the impact of network parameters on the perceived quality of this recent FPS game. Making use of a multi-dimensional regression analysis we developed the Quake IV G-model which enables us to predict a gamer's Quake IV quality rating (expressed in a Mean Opinion Score) based on measured ping and jitter values. Our G-model shows a very high correlation (R-0.98) with the subjective data.
    Original languageUndefined/Unknown
    Title of host publicationNetgames 2006
    Editors s.n.
    Place of PublicationSingapore
    PublisherACM-SIGCHI
    Pages1-4
    Number of pages4
    ISBN (Print)1-59593-589-4
    Publication statusPublished - 2006
    Event5th workshop on network a system support for games - Singapore
    Duration: 30 Oct 200631 Oct 2006

    Publication series

    Name
    PublisherACM-SIGCHI

    Conference

    Conference5th workshop on network a system support for games
    Period30/10/0631/10/06

    Keywords

    • conference contrib. refereed
    • Conf.proc. > 3 pag

    Cite this

    Wattimena, AF., Kooij, RE., van Vugt, J., & Ahmed, OK. (2006). Predicting the perceived quality of a first person shooter: the Quake IV G-model. In s.n. (Ed.), Netgames 2006 (pp. 1-4). ACM-SIGCHI.