Abstract
We examine the routing problem for self-interested vehicles using stochastic decision strategies. By approximating the road latency functions and a non-linear variable transformation, we frame the problem as an aggregative game. We characterize the approximation error and we derive a new monotonicity condition for a broad category of games that encompasses the problem under consideration. Next, we propose a semi-decentralized algorithm to calculate the routing as a variational generalized Nash equilibrium and demonstrate the solution's benefits with numerical simulations. In the particular case of potential games, which emerges for linear latency functions, we explore a receding-horizon formulation of the routing problem, showing asymptotic convergence to destinations and analysing closed-loop performance dependence on horizon length through numerical simulations.
| Original language | English |
|---|---|
| Pages (from-to) | 13080-13090 |
| Number of pages | 11 |
| Journal | IEEE Transactions on Intelligent Transportation Systems |
| Volume | 25 |
| Issue number | 10 |
| DOIs | |
| Publication status | Published - 2024 |
Bibliographical note
Green Open Access added to TU Delft Institutional Repository 'You share, we take care!' - Taverne project https://www.openaccess.nl/en/you-share-we-take-careOtherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.
Keywords
- game theory
- Traffic control
- variational methods
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Data and code underlying the publication: Probabilistic Game-Theoretic Traffic Routing
Benenati, E. (Creator) & Grammatico, S. (Creator), TU Delft - 4TU.ResearchData, 6 Dec 2024
DOI: 10.4121/dbbfecf5-a6a3-4077-968e-11c3681f4a93
Dataset/Software: Dataset