Procedural generation of traffic signs

Fieke C. Taal, A.R. Bidarra

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientific


Procedurally-generated virtual urban worlds typically miss plausible signaling objects on the road network, unless they were manually inserted. We present a solution to the problem of procedurally populating a given urban road network with plausible traffic signs. Our tagged graph approach analyzes the road network using a rule-based reasoning mechanism that represents relevant traffic rules, in order to identify potential sign locations. Eventually, a context-based reduction step helps choose the most suitable candidates, taking into account a variety of real-world rules, and determines their actual place and orientation. We discuss the performance and validation of our approach, and conclude that its generality and flexibility make it a very convenient extension to many procedural urban environment applications.
Original languageEnglish
Title of host publicationEurographics Workshop on Urban Data Modelling and Visualisation
EditorsF. Biljecki, V. Tourre
Number of pages7
Publication statusPublished - 2016


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