Quantum physics vs. classical physics: Introducing the basics with a virtual reality game

Bob Dorland, Lennard van Hal, Stanley Lageweg, Jurgen Mulder, Rinke Schreuder, Amir Zaidi, J.W.D. Alderliesten, Rafael Bidarra

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

2 Citations (Scopus)
26 Downloads (Pure)


Unlike classical physics, quantum physics is harder to explain, as it involves very small scales and phenomena that are not visible to the naked eye. Understanding the differences between classical and quantum physics is difficult, especially for children, who cannot grasp the subtleties conveyed in complicated formulae.

We propose to achieve this in a playful and immersive manner, which is a more familiar and convenient way to introduce children to new concepts. For this we developed Save Schrödinger’s Cat, a puzzle game in virtual reality featuring a classical physics mode and a quantum physics mode. As virtual objects and phenomena behave differently in each mode, this mechanic encourages players to toggle between modes, in order to explore the differences between quantum and classical physics in an immersive, entertaining and challenging way. A preliminary evaluation showed that players could better identify various distinguishing features of either mode.
Original languageEnglish
Title of host publicationGames and Learning Alliance- 8th International Conference, GALA 2019, Proceedings
Subtitle of host publication8th International Conference, GALA 2019, Proceedings
EditorsAntonios Liapis, Georgios N. Yannakakis, Manuel Gentile, Manuel Ninaus
Place of PublicationCham
Number of pages11
ISBN (Electronic)978-3-030-34350-7
ISBN (Print)978-3-030-34349-1
Publication statusPublished - 2019
Event8th International Conference on Games and Learning Alliance, GALA 2019 - Athens, Greece
Duration: 27 Nov 201929 Nov 2019

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume11899 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Conference8th International Conference on Games and Learning Alliance, GALA 2019

Bibliographical note

Green Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project https://www.openaccess.nl/en/you-share-we-take-care

Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.


  • Classical physics
  • Educational games
  • Quantum physics
  • Virtual reality


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