Resto Quest – A Serious Game on the Restorative Effects of Immersive Virtual Environments

Weilun Chen, Conchita Martin Hoogerwaard, Jeffrey Lim, Tim Polderdijk, Tom Saveur, Asror Wali, Suzanne Brinkman, Ineke J.M. van der Ham, Rafael Bidarra*

*Corresponding author for this work

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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Abstract

Mostly, restorative environments, like parks and forests, are only thought of in the real world. However, one can wonder whether their restorative effects translate to a virtual world; and whether the environment itself makes any difference. In order to assess the possible translation of restorative properties from the real world to a virtual setting, we developed Resto Quest, a single-player, first-person exploration game, designed to investigate the possible restorative effects of both natural and urban virtual environments. Resto Quest is playable on a normal personal computer, and its main game play loop consists of exploring the environment, locating in it a task to accomplish, and completing a simple minigame. After completion of each minigame, a positive change in the scenery takes place. Evaluation of Resto Quest has shown that players found its game mechanics relaxing, and that the minigames offer balanced difficulty between two interchangeable environments.

Original languageEnglish
Title of host publicationSimulation and Gaming for Social Impact - 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Revised Selected Papers
EditorsCasper Harteveld, Giovanni Troiano, Steven Sutherland, Heide Lukosch, Sebastiaan Meijer
PublisherSpringer
Pages199-213
Number of pages15
ISBN (Print)9783031371707
DOIs
Publication statusPublished - 2023
Event53rd International Simulation and Gaming Association Conference, ISAGA 2022 - Boston, United States
Duration: 11 Jul 202214 Jul 2022

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume13622 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference53rd International Simulation and Gaming Association Conference, ISAGA 2022
Country/TerritoryUnited States
CityBoston
Period11/07/2214/07/22

Bibliographical note

Green Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project https://www.openaccess.nl/en/you-share-we-take-care
Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.

Keywords

  • Attention Restoration Theory
  • Restorative Environments
  • Serious Games
  • Virtual environments

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