“Risk Management Can Actually Be Fun”: Using the Serious Cards for Biosafety Game to Stimulate Proper Discussions About Biosafety

M. Freese*, S.A. Tiemersma, A. Verbraeck

*Corresponding author for this work

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

1 Citation (Scopus)
41 Downloads (Pure)


As part of a Dutch Science Foundation project called T-TRIPP, the authors developed the serious game Cards for Biosafety. The aim of Cards for Biosafety is to let young biotechnology researchers learn more about biosafety. Analyses of workshops with researchers from the biotechnology domain as well as results of interviews with several biosafety officers clearly indicated the need for such a serious game with a focus on educational learning. Cards for Biosafety is a physical (also playable online on Tabletopia) round-based card game and playable with up to eight players. The game itself consists of scenario, risk and measure cards, and the task of the players is to choose risk and measure cards that fit the scenario explained by the facilitator at the beginning of each round. To test the efficiency of Cards for Biosafety as a learning tool, the authors conducted two online-workshops with twelve participants. The results of these sessions have not only shown that Cards for Biosafety is a well-designed game, but also a successful game to achieve the intended learning goal. In addition, the authors recognized that ‘fun’ is an important element in the game which leads to ‘learning’ in a very effective way. Future research should focus on the role of such positive states in serious games and their influence on learning outcomes.
Original languageEnglish
Title of host publicationGaming, Simulation and Innovations
Subtitle of host publicationChallenges and Opportunities - 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Revised Selected Papers
EditorsUpinder Dhar, Jigyasu Dubey, Vinod Dumblekar, Sebastiaan Meijer, Heide Lukosch
Number of pages10
ISBN (Electronic)978-3-031-09959-5
ISBN (Print)978-3-031-09958-8
Publication statusPublished - 2022
Event52nd Annual Conference of International Simulation and Gaming Association: Gaming, Simulation and Innovations: Challenges and Opportunities - Indore, India
Duration: 6 Sept 202110 Sept 2021
Conference number: 52

Publication series

NameLecture Notes in Computer Science
ISSN (Electronic)1611-3349


Conference52nd Annual Conference of International Simulation and Gaming Association
Abbreviated titleSAGA2021
Internet address

Bibliographical note

Green Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.


  • Biosafety
  • Biotechnology
  • Cards for Biosafety
  • Covid-19
  • Game design
  • Learning goals
  • Self-reflection moments
  • Serious games


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