RumbleBlocks: Teaching science concepts to young children through a unity game

Michael G. Christel*, Scott M. Stevens, Bryan S. Maher, Sean Brice, Matt Champer, Nora Bastida, Catherine Chase, Erik Harpstead, Derek Lomas, More Authors

*Corresponding author for this work

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

24 Citations (Scopus)

Abstract

RumbleBlocks was developed at the Entertainment Technology Center (ETC) to teach engineering principles of tower stability to children ages 4-7. The game features tower construction, tower piece removal, and tower comparison levels which were designed with feedback from early childhood educators and learning researchers, and iteratively improved with feedback from child play tests. This paper emphasizes the development process, and initial formative play tests with children. It was developed using the Unity3D game engine, allowing for export as a stand-alone application, web player, or to mobile devices. First results are promising in terms of educational effectiveness, with more studies planned for the future.

Original languageEnglish
Title of host publicationProceedings of CGAMES'2012 USA - 17th International Conference on Computer Games
Subtitle of host publicationAI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games
Pages162-166
Number of pages5
DOIs
Publication statusPublished - 19 Nov 2012
Externally publishedYes
Event17th International Conference on Computer Games, CGAMES 2012 - Louisville, KY, United States
Duration: 30 Jul 20121 Aug 2012

Conference

Conference17th International Conference on Computer Games, CGAMES 2012
Country/TerritoryUnited States
CityLouisville, KY
Period30/07/121/08/12

Keywords

  • early childhood science education
  • Educational game
  • game development process
  • Unity game engine

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