@inproceedings{2c9174096fd84a1cbede34d217371b2a,
title = "Serious Games: A Concise Overview on What They Are and Their Potential Applications to Healthcare",
abstract = "Younger generations are extensive users of digital devices; these technologies have always existed and have always been a part of their lives. Video games are a big part of their digital experience. User-centered design is an approach to designing systems informed by scientific knowledge of how people think, act, and coordinate to accomplish their goals. There is an emerging field of intervention research looking into using these techniques to produce video games that can be applied to healthcare. Games with the purpose of improving an individual's knowledge, skills, or attitudes in the 'real' world are called 'Serious Games'. Before doctors and patients can consider using Serious Games as a useful solution for a health care-related problem, it is important that they first are aware of them, have a basic understanding of what they are, and what, if any, claims on their effectiveness exist. In order to bridge that gap, we have produced this concise overview to introduce physicians to the subject at hand.",
keywords = "behavioral health, games for health, medical education, mhealth, patient education, Serious games, user-centered design",
author = "Guido Giunti and Anal{\'i}a Baum and Diego Giunta and Fernando Plazzotta and Sonia Benitez and Adri{\'a}n G{\'o}mez and Daniel Luna and {Gonz{\'a}lez Bernaldo De Quiros}, Fernan",
year = "2015",
doi = "10.3233/978-1-61499-564-7-386",
language = "English",
series = "Studies in Health Technology and Informatics",
publisher = "IOS Press",
pages = "386--390",
editor = "Andrew Georgiou and Sarkar, {Indra Neil} and {de Azevedo Marques}, {Paulo Mazzoncini}",
booktitle = "MEDINFO 2015",
address = "Netherlands",
note = "15th World Congress on Health and Biomedical Informatics, MEDINFO 2015 ; Conference date: 19-08-2015 Through 23-08-2015",
}