Abstract
This book constitutes the refereed post-conference proceedings of the 48th International Simulation and Gaming Association Conference, ISAGA 2018, held in Delft, The Netherlands, in July 2018.
The 19 revised full papers included in the volume were carefully reviewed and selected from 27 submissions. The contributions to this book range from design thinking related to simulation gaming, the analysis of the consequences of design choices in games, to games for decision making, examples of games for business, climate change, maritime spatial planning, sustainable city development, supply chain, and much more.
The 19 revised full papers included in the volume were carefully reviewed and selected from 27 submissions. The contributions to this book range from design thinking related to simulation gaming, the analysis of the consequences of design choices in games, to games for decision making, examples of games for business, climate change, maritime spatial planning, sustainable city development, supply chain, and much more.
Original language | English |
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Publisher | Springer |
Number of pages | 201 |
ISBN (Electronic) | 978-3-319-91902-7 |
ISBN (Print) | 978-3-319-91901-0 |
DOIs | |
Publication status | Published - 2018 |
Event | 48th conference of the International Simulation and Gaming Association, ISAGA 2017 - Delft, Netherlands Duration: 10 Jul 2017 → 14 Jul 2017 http://www.isaga2017.com/ |
Publication series
Name | Lecture Notes in Computer Science |
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Volume | 10825 |