Abstract
Spectral Monte-Carlo methods are currently the most powerful techniques for simulating light transport with wavelength-dependent phenomena (e.g., dispersion, colored particle scattering, or diffraction gratings). Compared to trichromatic rendering, sampling the spectral domain requires significantly more samples for noise-free images. Inspired by gradient-domain rendering, which estimates image gradients, we propose spectral gradient sampling to estimate the gradients of the spectral distribution inside a pixel. These gradients can be sampled with a significantly lower variance by carefully correlating the path samples of a pixel in the spectral domain, and we introduce a mapping function that shifts paths with wavelength-dependent interactions. We compute the result of each pixel by integrating the estimated gradients over the spectral domain using a one-dimensional screened Poisson reconstruction. Our method improves convergence and reduces chromatic noise from spectral sampling, as demonstrated by our implementation within a conventional path tracer.
Original language | English |
---|---|
Pages (from-to) | 45-53 |
Number of pages | 9 |
Journal | Computer Graphics Forum: the international journal of the Eurographics Association |
Volume | 37 |
Issue number | 4 |
DOIs | |
Publication status | Published - 2018 |
Event | EGSR 2018: 29th Eurographics Symposium on Rendering - Karlsruhe Institute of Technology, Karlsruhe, Germany Duration: 2 Jul 2018 → 4 Jul 2018 Conference number: 29 http://cg.ivd.kit.edu/egsr18/ |
Keywords
- Computing methodologies
- Ray tracing