Sphere Window: Challenges and Opportunities of 360° Video in Collaborative Design Workshops

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

82 Downloads (Pure)

Abstract

The increased ubiquity of 360° video presents a unique opportunity for designers to deeply engage with the world of users by capturing the complete visual context. However, the opportunities and challenges 360° video introduces for video design ethnography are unclear. This study investigates this gap through 16 workshops in which experienced designers engaged with 360° video. Our analysis shows that while 360° video enhances designers’ ability to explore and understand user contexts, it also complicates the process of sharing insights. To address this challenge, we present two opportunities to support the use of 360° video by designers - the creation of designerly 360° video annotation tools, and 360° “screenshots” - in order to enable designers to leverage the complete context of 360° video for user research.
Original languageEnglish
Title of host publicationNordiCHI '24
Subtitle of host publicationProceedings of the 13th Nordic Conference on Human-Computer Interaction, NordiCHI 2024
Place of PublicationNew York
PublisherACM
Number of pages13
ISBN (Electronic)9798400709661
ISBN (Print)979-8-4007-0966-1
DOIs
Publication statusPublished - 2024
Event13th Nordic Conference on Human-Computer Interaction - Uppsala, Sweden
Duration: 13 Oct 202416 Oct 2024
https://www.nordichi2024.se/

Publication series

NameACM International Conference Proceeding Series

Conference

Conference13th Nordic Conference on Human-Computer Interaction
Abbreviated titleNordiCHI 2024
Country/TerritorySweden
CityUppsala
Period13/10/2416/10/24
Internet address

Keywords

  • Human-centered computing
  • Empirical studies in HCI
  • Contextual design

Fingerprint

Dive into the research topics of 'Sphere Window: Challenges and Opportunities of 360° Video in Collaborative Design Workshops'. Together they form a unique fingerprint.

Cite this