STAR: Superhuman training in augmented reality

Marie Kegeleers, Shivam Miglani, Gijs M.W. Reichert, Nestor Z. Salamon, J. Timothy Balint, Stephan G. Lukosch, Rafael Bidarra

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

2 Citations (Scopus)
21 Downloads (Pure)


The goals of Superhuman Sports games include to involve physical activity and enhance the skills and abilities of a human through technology. They are played for fun, competition or to improve the players’ health condition. To meet these goals, we designed and developed STAR: Superhuman Training in Augmented Reality, an augmented reality adventure shooter, and implemented it on the Microsoft Hololens. Our game promotes physical activity by making you avoid dangerous enemies and gather energy to deal with this threat while navigating a narrow path above lava. Social interaction is stimulated by its multiplayer mode, in which players have to work together to destroy an energy core. Player testing showed that we achieve our goal of physical exercise by making the player move at a pace slightly less than brisk walking and that the game is fun and immersive. These results show that STAR is a promising step in the right direction for the development of superhuman sports using augmented reality.

Original languageEnglish
Title of host publicationSHS'18 Proceedings of the 1st Superhuman Sports Design Challenge
Subtitle of host publicationThe 1st International Symposium on Amplifying Capabilities, Competing in Mixed Realities
Place of PublicationNew York
PublisherAssociation for Computing Machinery (ACM)
Number of pages6
ISBN (Print)978-1-4503-6407-2
Publication statusPublished - 2018
EventSHS 2018: 1st International Superhuman Sports Design Challenge - Delft, Netherlands
Duration: 2 Jul 20185 Jul 2018


ConferenceSHS 2018
Abbreviated titleSHS'18

Bibliographical note

Green Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project

Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.


  • Augmented Reality
  • Exergaming
  • Gaming
  • Superhuman sports


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