Star Tag: a superhuman sport to promote physical activity

Nels Numan, Ayla Kolster, Niels Hoogerwerf, Bernd Kreynen, Jeanique Romeijnders, Tomas Heinsohn Huala, N. Ziliotto Salamon, Timothy Balint, Stephan Lukosch, Rafael Bidarra

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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Superhuman sports (SHS) is a field where technological augmentations of human abilities and environment are combined to play a new and exciting sport. SHS make use of artificial senses or virtual reality to create a new experience that involves physical fitness and skills. Star Tag aims to combine these aspects with an engaging audience experience. This augmented reality game uses the Microsoft HoloLens, making it possible to move through a mixed reality space effectively. Star Tag is a competitive multiplayer game where players need to conquer all planets from their opponent to win the game. Players need to move around in a physical space from virtual planet to virtual planet in order to navigate the game-space and reach the planets. The audience is involved with the game via their phones, through which they can support the players. Through playtesting and conducting a survey, the results show that Star Tag is a superhuman sport that motivates people to be physically active.
Original languageEnglish
Title of host publicationProceedings of 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
Number of pages5
Publication statusPublished - 2019
Event2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) - Osaka, Japan
Duration: 23 Mar 201927 Mar 2019


Conference2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
Abbreviated titleIEEE VR 2019


  • Human-centered computing
  • Mixed / augmented reality Human-centered computing
  • User studies Human-centered computing
  • User interface design Software and its engineering
  • Interactive games

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