@inproceedings{a366ab6908ba4d31ad05722949edb417,
title = "Stop Work: Serious Games as Intervention Method to Enhance Safety Behavior",
abstract = "Organizations will go through great lengths to prevent accidents from occurring. This is shown in the implementation of safety management systems in which all procedures are captured describing how work can be done safely. Stopping the work is seen as one of the last barriers in risk management. Our theoretical analyses and conducted interviews have shown that no interactive, innovative and analogue tools exist that effectively enable the use of the Stop Work Policy in a safe space. Serious games and the associated provision of a safe environment make it possible to let personnel speak up about perceived unsafe situations, as there are no consequences to fear. The present paper describes and discusses the development of the two serious games Dare to Repair and Danger Dialogue that aim to support the implementation of the Stop Work Policy effectively and thus enhancing the dialogue on working safely.",
keywords = "Human Errors, Intervention, Learning, Safety, Serious Games, Stop Work Policy",
author = "Maria Freese and {van Vliet}, Karen",
year = "2023",
doi = "10.1007/978-3-031-37171-4_9",
language = "English",
isbn = "9783031371707",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer",
pages = "134--148",
editor = "Casper Harteveld and Giovanni Troiano and Steven Sutherland and Heide Lukosch and Sebastiaan Meijer",
booktitle = "Simulation and Gaming for Social Impact - 53rd International Simulation and Gaming Association Conference, ISAGA 2022, Revised Selected Papers",
note = "53rd International Simulation and Gaming Association Conference, ISAGA 2022 ; Conference date: 11-07-2022 Through 14-07-2022",
}