Subtle Gaze Guidance for Immersive Environments

Steve Grogorick, Michael Stengel, Elmar Eisemann, M. Magnor

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

55 Citations (Scopus)

Abstract

Immersive displays allow presentation of rich video content over a wide field of view. We present a method to boost visual importance for a selected - possibly invisible - scene part in a cluttered virtual environment. This desirable feature enables to unobtrusively guide the gaze direction of a user to any location within the immersive 360° surrounding. Our method is based on subtle gaze direction which did not include head rotations in previous work. For covering the full 360° environment and wide field of view, we contribute an approach for dynamic stimulus positioning and shape variation based on eccentricity to compensate for visibility differences across the visual field. Our approach is calibrated in a perceptual study for a head-mounted display with binocular eye tracking. An additional study validates the method within an immersive visual search task.
Original languageEnglish
Title of host publicationProceedings of the ACM Symposium on Applied Perception (SAP)
EditorsMichael Breu, Douglas W. Cunningham
Place of PublicationNew York, NY
PublisherACM
Pages1-7
Number of pages7
ISBN (Electronic)978-1-4503-5148-5
DOIs
Publication statusPublished - 2017
EventACM Symposium on Applied Perception 2017 - Cottbus, Germany
Duration: 16 Sept 201717 Sept 2017

Conference

ConferenceACM Symposium on Applied Perception 2017
Abbreviated titleSAP 2017
Country/TerritoryGermany
CityCottbus
Period16/09/1717/09/17

Keywords

  • gaze guidance
  • virtual reality
  • eye tracking
  • perceptual study
  • immersive applications
  • Head-mounted display

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