Superhuman sports in mixed reality: The multi-player game League of Lasers

Nico Arjen Miedema, Jop Vermeer, Stephan Lukosch, Rafael Bidarra

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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Abstract

In recent years, many promising developments have taken place around augmented, virtual and mixed-reality technology. One could wonder whether these technologies can be combined to yield a mix of video games and sports, involving physical activities previously deemed impossible: creating a superhuman sport. This work investigates how mixed-reality can be used to create a fun, intuitive and engaging superhuman sport. To this end, the game League of Lasers was developed, in which two teams compete in a mix between football and Pong, using the physical movement of the players as main means to interact within mixed-reality. An evaluation of League of Lasers with a user study with 32 participants showed that League of Lasers is perceived as a fun and immersive skill-based game.
Original languageEnglish
Title of host publicationProceedings of 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
PublisherIEEE
Pages1819-1825
Number of pages7
ISBN (Electronic)978-1-7281-1377-7
ISBN (Print)978-1-7281-1378-4
DOIs
Publication statusPublished - Mar 2019
Event2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) - Osaka, Japan
Duration: 23 Mar 201927 Mar 2019

Conference

Conference2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
Abbreviated titleIEEE VR 2019
CountryJapan
CityOsaka
Period23/03/1927/03/19

Keywords

  • Human-centered computing
  • Mixed / augmented reality Human-centered computing
  • User studies Human-centered computing
  • User interface design Software and its engineering
  • Interactive games

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    Miedema, N. A., Vermeer, J., Lukosch, S., & Bidarra, R. (2019). Superhuman sports in mixed reality: The multi-player game League of Lasers. In Proceedings of 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 1819-1825). [8798275] IEEE. https://doi.org/10.1109/VR.2019.8798275