Supporting Computing-centred Intuitions for Quantum Computing through Play

Caiseal Beardow*

*Corresponding author for this work

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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Abstract

Quantum computing is an emerging technology with a burgeoning industry and growing workforce needs. The demand for computer scientists with quantum computing knowledge is increasing, as their skills are needed to make quantum computing a scalable and useful resource. However, few computer scientists are formally educated in quantum computing, with most education occurring in physics curricula. Although some open source learning resources and software tools for quantum computing are available, they employ a quantum mechanical, hardware-driven framing that poses accessibility challenges for computing-focused learners. Educational games have seen some success in quantum computing outreach initiatives, particularly in building intuition for quantum mechanical concepts, but rarely relate to computing practices. This submission outlines a doctoral research programme that seeks to develop computing-centred interactions with quantum computing systems, and to explore how play can be leveraged in these interactions as a means of building quantum intuitions in a computing context.
Original languageEnglish
Title of host publicationCHI PLAY Companion '24
Subtitle of host publicationCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play
Place of PublicationNew York, NY
PublisherAssociation for Computing Machinery (ACM)
Pages404-408
Number of pages5
ISBN (Electronic)979-8-4007-0692-9
DOIs
Publication statusPublished - 2024
Event11th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI-PLAY 2024 - Tampere University, Tampere, Finland
Duration: 14 Oct 202417 Oct 2024
https://chiplay.acm.org/2024/

Conference

Conference11th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI-PLAY 2024
Abbreviated titleCHI-PLAY 2024
Country/TerritoryFinland
CityTampere
Period14/10/2417/10/24
Internet address

Keywords

  • Accessibility
  • Computing education
  • Educational games
  • Intuition
  • Quantum computing
  • User interfaces

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