Sustainable Competence Development of Business Students: Effectiveness of Using Serious Games

Research output: Chapter in Book/Conference proceedings/Edited volumeChapterScientificpeer-review

Abstract

A transition towards a safer, healthier, more equitable and more sustainable world requires focused Sustainable Development education. While this is true for all forms of education, it is particularly vital for business education curricula, and here it is sorely lacking. The main problem is that teachers lack the methods to teach sustainability competences. Gaming is proposed as a suitable method, as it involves action, direct feedback and high motivation. In this research we used a pre-post tests research set up to measure the learning effects from three simulation games. These games were played with 160 2nd year business students. We conclude that simulation games have limited contribution to cognitive learning about SD. However, a majority of respondents see additional value of gaming within their education.
Original languageEnglish
Title of host publicationGames and Learning Alliance
EditorsRosa Bottino, Remco C. Veltkamp, Johan Jeuring
PublisherSpringer
Pages3-14
Number of pages12
ISBN (Electronic)978-3-319-50182-6
ISBN (Print)978-3-319-50181-9
DOIs
Publication statusPublished - 2016
EventGames and Learning Alliance: 5th International Conference, GALA 2016 - Utrecht University, Utrecht, Netherlands
Duration: 5 Dec 20167 Dec 2016
Conference number: 2016
https://conf.seriousgamessociety.org/

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume10056
ISSN (Electronic)0302-9743

Conference

ConferenceGames and Learning Alliance
Abbreviated titleGALA
CountryNetherlands
CityUtrecht
Period5/12/167/12/16
Internet address

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  • Cite this

    Weijs, R., Bekebrede, G., & Nikolic, I. (2016). Sustainable Competence Development of Business Students: Effectiveness of Using Serious Games. In R. Bottino, R. C. Veltkamp, & J. Jeuring (Eds.), Games and Learning Alliance (pp. 3-14). (Lecture Notes in Computer Science; Vol. 10056). Springer. https://doi.org/10.1007/978-3-319-50182-6