Abstract
The paper illustrates a real-time interactive, fully immersive spatial installation titled Ambiguous Topology. The installation creatively combines dynamic movement of the human body and swarm intelligence driven generative geometry production techniques to drive volumetric projection systems. Speed, frequency and intensity of movement of human body are used as parameters for activating a swarm of volumetrically projected digital particles/agents in space in real-time. Evolving 3D topological nuances within which the participant navigates and in doing so triggers further evolution of these immersive topologies are thus materialized.
| Original language | English |
|---|---|
| Title of host publication | Advances in Swarm Intelligence |
| Editors | Y. Tan, Y. Shi, B. Niu |
| Publisher | Springer |
| Pages | 142-153 |
| ISBN (Electronic) | 978-3-319-41000-5 |
| ISBN (Print) | 978-3-319-40999-3 |
| DOIs | |
| Publication status | Published - 15 Jun 2016 |
| Event | 7th International Conference on Swarm Intelligence - Bali, Indonesia Duration: 25 Jun 2016 → 30 Jun 2016 Conference number: 7th |
Publication series
| Name | Lecture Notes in Computer Science |
|---|---|
| Volume | 9712 |
Conference
| Conference | 7th International Conference on Swarm Intelligence |
|---|---|
| Abbreviated title | ICSI 2016 |
| Country/Territory | Indonesia |
| City | Bali |
| Period | 25/06/16 → 30/06/16 |
Keywords
- Swarm simulation
- Dynamic geometry
- Volumetric projection
- Interactive and pro-active behavior
- Bi-directional real-time data exchange
Fingerprint
Dive into the research topics of 'Swarmscape: A synergistic approach combining swarm simulations, body movement and volumetric projection to generate immersive interactive environments'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver