Tangi: a Tool to Create Tangible Artifacts for Sharing Insights from 360° Video

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

Abstract

Designers often engage with video to gain rich, temporal insights about the context of users, collaboratively analyzing it to gather ideas, challenge assumptions, and foster empathy. To capture the full visual context of users and their situations, designers are adopting 360° video, providing richer, more multi-layered insights. Unfortunately, the spherical nature of 360° video means designers cannot create tangible video artifacts such as storyboards for collaborative analysis. To overcome this limitation, we created Tangi, a web-based tool that converts 360° images into tangible 360° video artifacts, that enable designers to embody and share their insights. Our evaluation with nine experienced designers demonstrates that the artifacts Tangi creates enable tangible interactions found in collaborative workshops and introduce two new capabilities: spatial orientation within 360° environments and linking specific details to the broader 360° context. Since Tangi is an open-source tool, designers can immediately leverage 360° video in collaborative workshops.
Original languageEnglish
Title of host publicationTEI '25: Proceedings of the Nineteenth International Conference on Tangible, Embedded, and Embodied Interaction
Place of PublicationNew York
PublisherAssociation for Computing Machinery, Inc
Pages1-14
Number of pages14
ISBN (Electronic)9798400711978
ISBN (Print)979-8-4007-1197-8
DOIs
Publication statusPublished - 2025
EventTEI '25: Nineteenth International Conference on Tangible, Embedded, and Embodied Interaction - Bordeaux, Talence, France
Duration: 4 Mar 20257 Mar 2025
https://tei.acm.org/2025/

Conference

ConferenceTEI '25: Nineteenth International Conference on Tangible, Embedded, and Embodied Interaction
Abbreviated titleTEI '25
Country/TerritoryFrance
CityBordeaux, Talence
Period4/03/257/03/25
Internet address

Keywords

  • 360° Video
  • Tangible Interaction
  • Video Design Ethnography
  • Contextual Inquiry

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