The effects of adaptive sequencing algorithms on player engagement within an online game

Derek Lomas, John Stamper, Ryan Muller, Kishan Patel, Kenneth R. Koedinger

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

2 Citations (Scopus)

Abstract

Using the online educational game Battleship Numberline, we have collected over 8 million number line estimates from hundreds of thousands of players. Using random assignment, we evaluate the effects of various adaptive sequencing algorithms on player engagement and learning.

Original languageEnglish
Title of host publicationIntelligent Tutoring Systems - 11th International Conference, ITS 2012, Proceedings
Pages588-590
Number of pages3
DOIs
Publication statusPublished - 22 Jun 2012
Event11th International Conference on Intelligent Tutoring Systems, ITS 2012 - Chania, Crete, Greece
Duration: 14 Jun 201218 Jun 2012

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume7315 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference11th International Conference on Intelligent Tutoring Systems, ITS 2012
CountryGreece
CityChania, Crete
Period14/06/1218/06/12

Keywords

  • adaptive sequencing
  • engagement
  • games
  • number sense

Fingerprint Dive into the research topics of 'The effects of adaptive sequencing algorithms on player engagement within an online game'. Together they form a unique fingerprint.

Cite this