The Funnel of Game Design - Proposing a New Way to Address a Problem Definition Using the IDEAS Approach

Maria Freese*, Heide K. Lukosch

*Corresponding author for this work

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

Abstract

New technologies, complex problems, interconnectedness between different actors: All these are challenges of our today’s society and characteristics of complex systems. Simulation games are a suited approach to analyse complex systems. The process of designing and developing those games for complex systems follows certain steps. One of such steps is the definition of the underlying problem. Deriving a concrete problem statement under consideration of the changing complexity of today’s society is crucial for the validation of a simulation game. Therefore, the following paper will introduce IDEAS, an approach to derive a specific problem statement as one part of the simulation game design process. In general, IDEAS consists of four steps: interviews, discussion rounds with experts, moscow analysis and gamestorm. The approach itself as well as a case study, where this approach has been used, will be presented. Finally, we discuss the advantages and disadvantages of the approach and give recommendation for future work.
Original languageEnglish
Title of host publication50th International Simulation and Gaming Association Conference, ISAGA 2019
Subtitle of host publicationSimulation Gaming Through Times and Disciplines
EditorsMarcin Wardaszko, Sebastiaan Meijer, Heide Lukosch, Hidehiko Kanegae, Willy Christian Kriz, Mariola Grzybowska-Brzezińska
PublisherSpringer
Pages170-180
Number of pages11
ISBN (Electronic)978-3-030-72132-9
ISBN (Print)9783030721312
DOIs
Publication statusPublished - 2021
Event50th International Simulation and Gaming Association Conference, ISAGA 2019: Simulation and gaming through times and disciplines - Warsaw, Poland
Duration: 26 Aug 201930 Aug 2019
Conference number: 50

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume11988 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference50th International Simulation and Gaming Association Conference, ISAGA 2019
Abbreviated titleISAGA 2019
Country/TerritoryPoland
CityWarsaw
Period26/08/1930/08/19

Keywords

  • Biotechnology
  • Game design
  • MachiaCELLi
  • Problem statement
  • Simulation games
  • T-TRIPP
  • Validation

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