The future of contextual knowledge in gaming simulations: A research agenda

Bill Roungas, Alexander Verbraeck, Sebastiaan Meijer

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

3 Citations (Scopus)


Gaming simulations (games) are increasingly becoming the tool of choice for modeling and understanding the complexity of today's systems. This increased popularity has consequently revealed the weaknesses of games in several areas. These limitations range from inconsistencies on the game design to the unexploited explicit and tacit knowledge that games invoke. This paper focuses on games that do not aim at generalizing the produced knowledge but, instead, at understanding how a system works within a specific context. The first step of the analysis is identifying these limitations based on an extensive literature review. Based on this, different directions that could mitigate or even fully address these limitations are proposed. The paper concludes with a focused research agenda.

Original languageEnglish
Title of host publication2018 Winter Simulation Conference (WSC)
Subtitle of host publicationSimulation for a Noble Cause
EditorsBjörn Johansson, Sanjay Jain
PublisherInstitute of Electrical and Electronics Engineers (IEEE)
Number of pages12
ISBN (Electronic)978-1-5386-6572-5
ISBN (Print)978-1-5386-6573-2
Publication statusPublished - 2019
EventWSC 2018: Winter Simulation Conference 2018: Simulation for a Noble Cause - Gothenburg, Sweden
Duration: 9 Dec 201812 Dec 2018


ConferenceWSC 2018: Winter Simulation Conference 2018
Abbreviated titleWSC 2018
Internet address


Dive into the research topics of 'The future of contextual knowledge in gaming simulations: A research agenda'. Together they form a unique fingerprint.

Cite this