Abstract
Gaming simulations (games) are increasingly becoming the tool of choice for modeling and understanding the complexity of today's systems. This increased popularity has consequently revealed the weaknesses of games in several areas. These limitations range from inconsistencies on the game design to the unexploited explicit and tacit knowledge that games invoke. This paper focuses on games that do not aim at generalizing the produced knowledge but, instead, at understanding how a system works within a specific context. The first step of the analysis is identifying these limitations based on an extensive literature review. Based on this, different directions that could mitigate or even fully address these limitations are proposed. The paper concludes with a focused research agenda.
Original language | English |
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Title of host publication | 2018 Winter Simulation Conference (WSC) |
Subtitle of host publication | Simulation for a Noble Cause |
Editors | Björn Johansson, Sanjay Jain |
Publisher | IEEE |
Pages | 2435-2446 |
Number of pages | 12 |
Volume | 2018-December |
ISBN (Electronic) | 978-1-5386-6572-5 |
ISBN (Print) | 978-1-5386-6573-2 |
DOIs | |
Publication status | Published - 2019 |
Event | WSC 2018: Winter Simulation Conference 2018: Simulation for a Noble Cause - Gothenburg, Sweden Duration: 9 Dec 2018 → 12 Dec 2018 http://meetings2.informs.org/wordpress/wsc2018/ |
Conference
Conference | WSC 2018: Winter Simulation Conference 2018 |
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Abbreviated title | WSC 2018 |
Country/Territory | Sweden |
City | Gothenburg |
Period | 9/12/18 → 12/12/18 |
Internet address |