TY - JOUR
T1 - The influence of information quality on decision-making for networked infrastructure management
AU - van Riel, Wouter
AU - Langeveld, Jeroen
AU - Herder, Paulien
AU - Clemens, François
PY - 2016
Y1 - 2016
N2 - Operational decision processes for networked infrastructure management often occur as a multi-actor planning problem, implying these are partly based on negotiations between different stakeholders. The starting point for negation for each stakeholder is the available information about the structural condition of his infrastructure. In this respect, this leads to the question: ‘does more accurate data about actual structural condition lead to other or better decision-making?’ A serious game is introduced, ‘Maintenance in Motion’, aiming at investigating the influence of information quality about structural condition on replacement decisions, for single and multi-actor decision-making. Players are challenged to balance their individual goal, cost-effectiveness, with their team utility, increasing overall infrastructure quality to minimise failure while minimising overall public costs. Results show that if players are presented with perfect instead of imperfect information, in a single player environment, they played more cost-effectively. The availability of perfect instead of imperfect information about object state hardly changes game outcome in terms of team utility. It means collaborative choices for team utility are primarily based on negotiations that lead to compromises, instead of analytical reasoning as a group. This indicates that efforts in improving decision-making by improving information quality are only partly effective.
AB - Operational decision processes for networked infrastructure management often occur as a multi-actor planning problem, implying these are partly based on negotiations between different stakeholders. The starting point for negation for each stakeholder is the available information about the structural condition of his infrastructure. In this respect, this leads to the question: ‘does more accurate data about actual structural condition lead to other or better decision-making?’ A serious game is introduced, ‘Maintenance in Motion’, aiming at investigating the influence of information quality about structural condition on replacement decisions, for single and multi-actor decision-making. Players are challenged to balance their individual goal, cost-effectiveness, with their team utility, increasing overall infrastructure quality to minimise failure while minimising overall public costs. Results show that if players are presented with perfect instead of imperfect information, in a single player environment, they played more cost-effectively. The availability of perfect instead of imperfect information about object state hardly changes game outcome in terms of team utility. It means collaborative choices for team utility are primarily based on negotiations that lead to compromises, instead of analytical reasoning as a group. This indicates that efforts in improving decision-making by improving information quality are only partly effective.
KW - conceptual design
KW - cost–benefit ratios
KW - data analysis
KW - Decision-making
KW - maintenance & inspection
UR - http://www.scopus.com/inward/record.url?scp=84969760969&partnerID=8YFLogxK
U2 - 10.1080/15732479.2016.1187633
DO - 10.1080/15732479.2016.1187633
M3 - Article
AN - SCOPUS:84969760969
SP - 1
EP - 13
JO - Structure & Infrastructure Engineering
JF - Structure & Infrastructure Engineering
SN - 1744-8980
ER -