Abstract
The significance of teams, teamwork and team performance is unprecedented in many learning environments of institutes in higher education and organizations. While individual and team tasks are quite straightforward to define, teamwork is a set of interrelated cognitions, attitudes and behaviours that contribute to the dynamic processes leading to team performance. To address the research gaps related to team processes and team factors related to game based learning, we conducted a quasi-experimental gaming session using a multi-player game called Yard Crane Scheduler 3. Our analysis of the game session showed that mutual performance monitoring had a significant positive effect on team task performance, while mutual support between team members had a negative effect on the team task performance. Shared mental models and closed loop communication were important for the team task performance but the development of shared mental models through shared displays and the effectiveness of closed loop communication were hindered by time pressure related to the team task. Our findings indicate that knowledge of team factors and team processes that affect team performance can help instructors to design team tasks and evaluate students in an efficient and holistic manner.
Original language | English |
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Title of host publication | Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017 |
Publisher | Academic Conferences |
Pages | 352-357 |
Number of pages | 6 |
ISBN (Electronic) | 9781911218562 |
Publication status | Published - 2017 |
Event | 11th European Conference on Games Based Learning, ECGBL 2017 - Graz, Austria Duration: 5 Oct 2017 → 6 Oct 2017 |
Conference
Conference | 11th European Conference on Games Based Learning, ECGBL 2017 |
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Country/Territory | Austria |
City | Graz |
Period | 5/10/17 → 6/10/17 |
Bibliographical note
Green Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.Keywords
- Board games
- Simulation games
- Team factors
- Team processes
- Teams