TY - GEN
T1 - The Playful Potential of Digital Commensality
T2 - ACM CHI Conference on Human Factors in Computing Systems
AU - Alhasan, Khawla
AU - Ceccaldi, Eleonora
AU - Covaci, Alexandra
AU - Mancini, Maurizio
AU - Altarriba Bertran, Ferran
AU - Huisman, G.
AU - Lemke, M.
AU - Siang Ang, Chee
N1 - Green Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project https://www.openaccess.nl/en/you-share-we-take-care Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.
PY - 2022
Y1 - 2022
N2 - With one-person households being increasingly common and Covid-19 lockdown policies forcing people to stay home, remote dining has become common practice for many, who take it as an opportunity to connect with others in times of loneliness. Sharing meals online, also known as digital commensality, is a rich form of interaction, where people leverage technology to achieve a sense of connectedness and belonging while eating. In this paper, we look at digital commensality and we explore its inherent playful potential with the aim to inspire the design of engaging technologies that can support, enhance and augment this form of interaction. For this, we used a situated play design approach to document and analyze the behavior of 36 people (including pairs of friends and strangers) sharing meals online. Our analysis surfaced a set of play potentials of remote dining - i.e., playful things people already do and enjoy spontaneously while sharing meals online. We present those play potentials as inspirational material: they can motivate and enrich the design of future digital commensality technologies by responding to people's desire for playful and social interaction with, through, and around food.
AB - With one-person households being increasingly common and Covid-19 lockdown policies forcing people to stay home, remote dining has become common practice for many, who take it as an opportunity to connect with others in times of loneliness. Sharing meals online, also known as digital commensality, is a rich form of interaction, where people leverage technology to achieve a sense of connectedness and belonging while eating. In this paper, we look at digital commensality and we explore its inherent playful potential with the aim to inspire the design of engaging technologies that can support, enhance and augment this form of interaction. For this, we used a situated play design approach to document and analyze the behavior of 36 people (including pairs of friends and strangers) sharing meals online. Our analysis surfaced a set of play potentials of remote dining - i.e., playful things people already do and enjoy spontaneously while sharing meals online. We present those play potentials as inspirational material: they can motivate and enrich the design of future digital commensality technologies by responding to people's desire for playful and social interaction with, through, and around food.
KW - Human Food Interaction
KW - Playfulness
KW - Commensality
KW - HFI
KW - Computer Mediated Communication
KW - Games/Play
KW - Empirical study
KW - Interaction Design
KW - Digital Commensality
KW - Augmented Reality
UR - http://www.scopus.com/inward/record.url?scp=85146338212&partnerID=8YFLogxK
U2 - 10.1145/3549517
DO - 10.1145/3549517
M3 - Conference contribution
VL - 6
T3 - Proceedings of the ACM on Human-Computer Interaction
BT - Proceedings of the ACM on Human-Computer Interaction
PB - ACM
Y2 - 30 April 2022 through 5 May 2022
ER -