Abstract
Increasingly, educators make use of learning-by-doing approaches to teach studentsof STEM programmes the skills that they need to become successful incareers in research and development. However, we argue that the technicalchallenges addressed in these programmes are often too limited and thereforedo not support the students in gaining the more advanced skill sets required tothrive in our technology-oriented economy. We therefore suggest to incorporaterealistic and complex challenges that model real-world problems faced inindustrial settings. Focusing on the domain of recommender systems, we seepotentials in embedding recommender systems challenges to enhance studentlearning to teach students the skills required by modern data scientists.
Original language | English |
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Title of host publication | Proceedings of CiML'16 |
Subtitle of host publication | Challenges in Machine Learning: Gaming and Education 2016 |
Pages | 1-2 |
Number of pages | 2 |
Publication status | Published - 2016 |
Event | CiML 2016 - Challenges in Machine Learning: Gaming and Education - Barcelona, Spain Duration: 9 Dec 2016 → 9 Dec 2016 |
Workshop
Workshop | CiML 2016 - Challenges in Machine Learning |
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Country/Territory | Spain |
City | Barcelona |
Period | 9/12/16 → 9/12/16 |