TY - GEN
T1 - The SpaceStation App
T2 - 2020 ACM International Conference on Interactive Media Experiences, IMX 2020
AU - Von Der Au, Simon
AU - Giering, Leon
AU - Schneegass, Christina
AU - Ludwig, Markus
PY - 2020
Y1 - 2020
N2 - Due to the rising popularity of streaming services, television networks are experiencing pressure to keep the attention of the younger audience. Especially in the field of Edutainment, platforms like YouTube or TED are serious competitors and require broadcasters to come up with novel ideas to engage viewers in their program. In this work, we present the augmented reality (AR) SpaceStation application, designed to supplement the viewing of educational videos about the ISS. We evaluated users' experience during the interaction with the app in a within-subject user study (N = 31) and assessed their workload. During the interaction with the SpaceStation App, participants experienced a higher workload compared to a video-only condition; nonetheless, they considered AR a valuable and enjoyable addition. This paper concludes with a discussion from the perspectives of viewers, content creators, and hosts, and states initial ideas on how to design television programs with AR content, without creating information overload.
AB - Due to the rising popularity of streaming services, television networks are experiencing pressure to keep the attention of the younger audience. Especially in the field of Edutainment, platforms like YouTube or TED are serious competitors and require broadcasters to come up with novel ideas to engage viewers in their program. In this work, we present the augmented reality (AR) SpaceStation application, designed to supplement the viewing of educational videos about the ISS. We evaluated users' experience during the interaction with the app in a within-subject user study (N = 31) and assessed their workload. During the interaction with the SpaceStation App, participants experienced a higher workload compared to a video-only condition; nonetheless, they considered AR a valuable and enjoyable addition. This paper concludes with a discussion from the perspectives of viewers, content creators, and hosts, and states initial ideas on how to design television programs with AR content, without creating information overload.
KW - Augmented Reality
KW - Educational Television
KW - Edutainment
KW - Learning
UR - http://www.scopus.com/inward/record.url?scp=85090340630&partnerID=8YFLogxK
U2 - 10.1145/3391614.3393655
DO - 10.1145/3391614.3393655
M3 - Conference contribution
AN - SCOPUS:85090340630
T3 - IMX 2020 - Proceedings of the 2020 ACM International Conference on Interactive Media Experiences
SP - 24
EP - 33
BT - IMX 2020 - Proceedings of the 2020 ACM International Conference on Interactive Media Experiences
PB - Association for Computing Machinery (ACM)
Y2 - 17 June 2020 through 19 June 2020
ER -