The Tacit Knowledge in Games: From Validation to Debriefing

Bill Roungas*, Sebastiaan Meijer, Alexander Verbraeck

*Corresponding author for this work

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

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Game sessions consist of three phases: briefing, gameplay, and debriefing, with the latter being considered the most important feature of games. Nevertheless, given that games are considered by many to be more of an artistic form rather than a scientific artifact, a question that rises is: Can game sessions in general and debriefing in particular be analyzed and performed in a rigorous scientific way? In other words, can they be consistently structured, given the different characteristics of games, and can clear criteria on what would constitute a successful game session and debriefing be defined? The answer to these questions is yes. Yet, it remains a challenge to extract the knowledge of experts, which resides to a large extent in the tacit knowledge spectrum. Hence, the aim of this paper is to shed some light in this tacit knowledge possessed by experts and to gain understanding on why certain practices are more prone to success than others as well as bring into the surface other practices that have remained well hidden. In order to accomplish this goal, three rounds of interviews were conducted.
Original languageEnglish
Title of host publicationSimulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, ISAGA 2019, Revised Selected Papers
EditorsMarcin Wardaszko, Sebastiaan Meijer, Heide Lukosch, Hidehiko Kanegae, Willy Christian Kriz, Mariola Grzybowska-Brzezińska
Number of pages10
ISBN (Print)9783030721312
Publication statusPublished - 2021
Event50th International Simulation and Gaming Association Conference, ISAGA 2019: Simulation and gaming through times and disciplines - Warsaw, Poland
Duration: 26 Aug 201930 Aug 2019
Conference number: 50

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume11988 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Conference50th International Simulation and Gaming Association Conference, ISAGA 2019
Abbreviated titleISAGA 2019

Bibliographical note

Green Open Access added to TU Delft Institutional Repository ‘You share, we take care!’ – Taverne project Otherwise as indicated in the copyright section: the publisher is the copyright holder of this work and the author uses the Dutch legislation to make this work public.


  • Debriefing
  • Game sessions
  • Game validation
  • Gaming simulation


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