TY - JOUR
T1 - The use of digital games in academic maritime education
T2 - a theoretical framework and practical applications
AU - Pruyn, Jeroen
PY - 2023
Y1 - 2023
N2 - In search of a way to bring back the positive aspects of an internship into the curriculum, TU Delft identified serious games as a potential solution. The literature studied showed that games could increase motivation and understanding, leading to improve knowledge retention. This paper has brought these insights together in a framework identifying the benefits that contribute to knowledge retention but also the requirements and risks for the application of serious games to be addressed. These insights were used to explain the success of a longstanding business game course for advanced students first. Next was the development of a virtual reality practice in a first-year course to replace the lost internship. In this case, knowledge retention was improved significantly, albeit only by 5%. Furthermore, in light of the developed framework, the VR simulation is a more balanced approach with fewer risks compared to the more extensive master course.
AB - In search of a way to bring back the positive aspects of an internship into the curriculum, TU Delft identified serious games as a potential solution. The literature studied showed that games could increase motivation and understanding, leading to improve knowledge retention. This paper has brought these insights together in a framework identifying the benefits that contribute to knowledge retention but also the requirements and risks for the application of serious games to be addressed. These insights were used to explain the success of a longstanding business game course for advanced students first. Next was the development of a virtual reality practice in a first-year course to replace the lost internship. In this case, knowledge retention was improved significantly, albeit only by 5%. Furthermore, in light of the developed framework, the VR simulation is a more balanced approach with fewer risks compared to the more extensive master course.
KW - economics
KW - education
KW - gamification
KW - Serious games
KW - technology
UR - http://www.scopus.com/inward/record.url?scp=85147690524&partnerID=8YFLogxK
U2 - 10.1080/03088839.2023.2174608
DO - 10.1080/03088839.2023.2174608
M3 - Article
AN - SCOPUS:85147690524
SN - 0308-8839
JO - Maritime Policy and Management
JF - Maritime Policy and Management
ER -