@inproceedings{443d939c6eab42acb6ab9bbe2260c2f7,
title = "Towards a Taxonomy of AI in Hybrid Board Games",
abstract = "With hybrid board games rising in popularity and game AI algorithms becoming more sophisticated, there is potential in involving AI to create novel game experiences and tools that can support developers. However, examples of hybrid board games that involve AI remain relatively sparse. In this work, we propose that creating a taxonomy of AI in hybrid board games can help the development of games that occupy as-of-yet unexplored areas of the design space. By mapping out different dimensions through which the involvement of AI in such games can be understood, we seek to encourage further academic discussions and applied explorations.",
keywords = "board games, game ai, game artificial intelligence, hybrid board games, hybrid games, video games",
author = "G{\'o}mez-Maureira, {Marcello A.} and Giulio Barbero and Maria Freese and Mike Preuss",
year = "2020",
doi = "10.1145/3402942.3409607",
language = "English",
series = "ACM International Conference Proceeding Series",
publisher = "Association for Computing Machinery (ACM)",
editor = "Yannakakis, {Georgios N.} and Antonios Liapis and Kyburz Penny and Vanessa Volz and Foaad Khosmood and Phil Lopes",
booktitle = "Proceedings of the 15th International Conference on the Foundations of Digital Games, FDG 2020",
address = "United States",
note = "15th International Conference on the Foundations of Digital Games, FDG 2020 ; Conference date: 15-09-2020 Through 18-09-2020",
}