Towards Engaging Upper Extremity Motor Dysfunction Assessment Using Augmented Reality Games

Marina Cidota, Stephan Lukosch, Paulina J.M. Bank, P.W. Ouwehand

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

6 Citations (Scopus)
45 Downloads (Pure)

Abstract

Advances in technology offer new opportunities for a better understanding of how different disorders affect motor function. Our aim is to explore the potential of augmented reality (AR) using free hand and body tracking to develop engaging games for a uniform, cost-effective and objective evaluation of upper extremity motor dysfunction in different patient groups. Based on the insights from a study with 20 patients (10 Parkinson’s Disease patients and 10 stroke patients) who performed hand/arm movement tasks in AR, we created a set of different augmented reality games for upper extremity motor dysfunction assessment.
Original languageEnglish
Title of host publicationProceedings of 2017 IEEE International Symposium on Mixed and Augmented Reality Adjunct
PublisherIEEE
Pages275-278
Number of pages4
DOIs
Publication statusPublished - 2017
Event2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct) - Nantes, France
Duration: 9 Oct 201713 Oct 2017

Conference

Conference2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)
CountryFrance
CityNantes
Period9/10/1713/10/17

Keywords

  • Augmented Reality Games
  • Engagement
  • Upper Extremity Motor Dysfunction
  • Assessment
  • Parkinson’s Disease
  • Stroke patients

Fingerprint

Dive into the research topics of 'Towards Engaging Upper Extremity Motor Dysfunction Assessment Using Augmented Reality Games'. Together they form a unique fingerprint.

Cite this