Abstract
Social interactions in multiplayer online games are an essential feature for a growing number of players world-wide. However, this interaction between the players might lead to the emergence of undesired and unintended behavior, particularly if the game is designed to be highly competitive. Communication channels might be abused to harass and verbally assault other players, which negates the very purpose of entertainment games by creating a toxic player-community. By using a novel natural language processing framework, we detect profanity in chat-logs of a popular Multiplayer Online Battle Arena (MOBA) game and develop a method to classify toxic remarks. We show how toxicity is non-trivially linked to game success.
Original language | English |
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Title of host publication | 2015 International Workshop on Network and Systems Support for Games (NetGames) |
Place of Publication | Zagreb, Croatia |
Publisher | IEEE |
Number of pages | 6 |
ISBN (Electronic) | 978-1-5090-0068-5 |
ISBN (Print) | 978-1-5090-0069-2 |
DOIs | |
Publication status | Published - 2015 |
Event | 14th International Workshop on Network and Systems Support for Games - Duration: 3 Dec 2015 → … |
Conference
Conference | 14th International Workshop on Network and Systems Support for Games |
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Abbreviated title | NetGames 2015 |
Period | 3/12/15 → … |