Abstract
This chapter takes the discursive character of sustainability as a point of departure for arguing that what sustainability means is mediated and refracted by the interactive technologies used to engage the public with it. Four such meanings are introduced: from the perspective of technologies designed to promote sustainable behaviour sustainability is practiced as a balance to restore. Through gaming and simulation media sustainability is addressed as a complex problem to solve. With immersive technologies sustainability is felt as a deep relation to the world. And with speculatively designed media sustainability emerges as a social imaginary. The chapter concludes by suggesting that some of sustainability’s meanings lend themselves to systemic policy innovation and management – the kind of interventions sought by those pursuing sustainability transitions – while other meanings are more conducive to the kind of radical, open-ended changes associated with deep social transformation.
Original language | English |
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Title of host publication | The Sustainability Communication Reader |
Subtitle of host publication | A Reflective Compendium |
Editors | Franzisca Weder, Larissa Krainer, Matthias Karmasin |
Pages | 71-87 |
ISBN (Electronic) | 978-3-658-31883-3 |
DOIs | |
Publication status | Published - 2021 |