Usability of the PAL objectives dashboard for children’s diabetes self-management education

Rifca Peters, Elettra Oleari, Francesco Sardu, Mark A. Neerincx

Research output: Chapter in Book/Conference proceedings/Edited volumeConference contributionScientificpeer-review

6 Citations (Scopus)

Abstract

Children will only benefit from educational technologies and e-coaches when they understand the long-term consequences and are (intrinsically) motivated to use these support systems. This paper presents an Objective Dashboard that integrates educational achievements, goals and tasks with gamification features (such as challenges, scores and rewards) to advance the interests and engagements of children with type 1 diabetes when using the Personal Assistant for a healthy Lifestyle (PAL) system. By linking in-app activities (e.g., play a quiz or keep a diary) to relevant educational achievements, and to skills and knowledge required in daily life, we aim to increase intrinsic motivation and thereby usage. We designed a dashboard displaying personalised achievements, learning goals and tasks in the domain of diabetes self-management education. We used common user interface design patterns such as layering, colouring, and iconic presentation to organise complex information and reinforce the relations between concepts. Subsequently, we conducted a usability evaluation with twelve children, on the basis of which we refined our design. We found that, colouring and layering were to some extent effective, however, iconic representations were insufficient. Therefore, we recommend to provide short, descriptive labels at any time.

Original languageEnglish
Title of host publicationICSLT 2019
Subtitle of host publicationProceedings of the 2019 the 5th International Conference on e-Society, e-Learning and e-Technologies
Place of PublicationNew York, NY, USA
PublisherAssociation for Computing Machinery (ACM)
Pages22-28
Number of pages7
ISBN (Print)978-1-4503-6235-1
DOIs
Publication statusPublished - 2019
Event5th International Conference on e-Society, e-Learning and e-Technologies, ICSLT 2019 - Vienna, Austria
Duration: 10 Jan 201912 Jan 2019

Publication series

NamePervasiveHealth: Pervasive Computing Technologies for Healthcare
ISSN (Print)2153-1633

Conference

Conference5th International Conference on e-Society, e-Learning and e-Technologies, ICSLT 2019
Country/TerritoryAustria
CityVienna
Period10/01/1912/01/19

Keywords

  • Education
  • Gamification
  • Healthcare
  • Learning goal
  • Personalization

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